This guide is designed to help you review games. Please refer to it for all reviews and adhere to these guidelines to ensure review consistency.
All scores are between 0 and 10, in 0.5 increments.
If any of these categories don’t apply, please indicate that with an N/A in your score list or simply provide scored just for the categories you found relevant.
|Visual Representation of Dialogue||Subtitles and everything pertaining to them. Legibility, size options, speaker labels, etc.||0 – Having no subtitles or anything associated with them. |
10 – Having full subtitle options not just in size but in surrounding annotations
|Visual Representation of Sound||Captioning or sound subtitles (e.g. the sound subtitles in Far Cry New Dawn) and visual indication of important sounds.||0 – Having no sound representation at all. |
10 – having captivating descriptions of sound
|Visual Cues||Quest markers, tool tips, outlines or highlights around collectible objects, etc.||0 – Having no visual representation of collectibles quest markers or any highlights|
10 – having all important information represented and easily distinguishable
|Controller Vibration:||How helpful and appropriate the controller vibrations are pertaining to sound or indication of something essential to gameplay.||0 – Useless or pointless controller vibrations |
10 – Punctuated use of controller vibration. Distinct and distinguishable.
|Visually Engaging:||How interesting the game is for those playing without sound (i.e. is it too reliant on sound/music to set the mood?)||0 – Not engaging at all|
10 – Fully engaged
|Player Communication||For multiplayer games only, how accessible player chat is.||0 – Not accessible at all / Unusable|
10 – Options for communicating in chat. A Fully accessible experience.
|Review summary/overall opinion|
|Overall score||Calculated by the widget|
|Keyboard and Mouse||How well the game plays using keyboard and mouse. Includes sensitivity options, aim assists. How hard it is to perform actions both during gameplay and in menus.||0 – 10|
0 – Having nonexistent or dysfunctional keyboard and mouse settings
10 – Being a breeze to navigate and aim. Provided with the most accessible way of navigating things if required
|Gamepad Controls||How well the game plays using a gamepad. Includes sensitivity options, aim assists, alternative button schemes, vibration adjustment. How hard it is to perform actions both during gameplay and in menus.||0 – Unplayable on a gamepad and has no options to customize anything. |
10 – A breeze to navigate and aim comes with a lot of options to customize things as you wish
|Remappable Controls||If you can remap buttons, keys, mouse buttons. Allowing secondary keys for actions and a combination of multiple keys/buttons for an action.||0 – Having no remappable options |
10 – Having all options programmable
|QTE Accessibility||Options to partially/fully skip QTEs or use hold instead of smashing a key.||0 – Having no options to address QTE’s|
10 – Having options and/or customization options
|Hold/Toggle Options||Hold/Toggle switches for aiming, running, walking, stealth, zooming… Having reasonable hold down times||0 – Having no options to either toggle or hold 10 – Having options to toggle and/or customization options|
|3rd Party Software/Hardware Support:||If the game allows the use of hardware assists like Eye Trackers and compatibility with software like Autohotkey to create macros or remapping of keys/buttons. Some games don’t allow software like Autohotkey and thus make it impossible for many people play, risking even an account ban due to poor anti-cheating solutions.||0 – Has no support for 3rd party software or hardware.|
10 – Supports all known software solutions and is well documented.
|Review summary/overall opinion|
|Overall score||Calculated by widget|