Reviewing Guide

This guide is designed to help you review games. Please refer to it for all reviews and adhere to these guidelines to ensure review consistency.

All scores are between 0 and 10, in 0.5 increments.

If any of these categories don’t apply, please indicate that with an N/A in your score list or simply provide scored just for the categories you found relevant.

Deaf/hoh Criteria

CriteriaDefinitionScoring
Visual Representation of DialogueSubtitles and everything pertaining to them. Legibility, size options, speaker labels, etc.0 – Having no subtitles or anything associated with them. 
10 – Having full subtitle options not just in size but in surrounding annotations
Visual Representation of SoundCaptioning or sound subtitles (e.g. the sound subtitles in Far Cry New Dawn) and visual indication of important sounds.0 – Having no sound representation at all. 
10 – having captivating descriptions of sound 
Visual CuesQuest markers, tool tips, outlines or highlights around collectible objects, etc.0 – Having no visual representation of collectibles quest markers or any highlights
10 – having all important information represented and easily distinguishable
Controller Vibration:How helpful and appropriate the controller vibrations are pertaining to sound or indication of something essential to gameplay.

0 – Useless or pointless controller vibrations 
10 – Punctuated use of controller vibration. Distinct and distinguishable.
Visually Engaging: How interesting the game is for those playing without sound (i.e. is it too reliant on sound/music to set the mood?)0 – Not engaging at all

10 – Fully engaged
Player CommunicationFor multiplayer games only, how accessible player chat is.0 – Not accessible at all / Unusable
10 – Options for communicating in chat. A Fully accessible experience.
Review summary/overall opinion

Overall score
Calculated by the widget

Mobility/Motor Accessibility

Criteria DefinitionScoring
Keyboard and MouseHow well the game plays using keyboard and mouse. Includes sensitivity options, aim assists. How hard it is to perform actions both during gameplay and in menus. 0 – 10
0 – Having nonexistent or dysfunctional keyboard and mouse settings
10 – Being a breeze to navigate and aim. Provided with the most accessible way of navigating things if required
Gamepad ControlsHow well the game plays using a gamepad. Includes sensitivity options, aim assists, alternative button schemes, vibration adjustment. How hard it is to perform actions both during gameplay and in menus. 0 – Unplayable on a gamepad and has no options to customize anything. 

10 – A breeze to navigate and aim comes with a lot of options to customize things as you wish
Remappable ControlsIf you can remap buttons, keys, mouse buttons. Allowing secondary keys for actions and a combination of multiple keys/buttons for an action. 0 – Having no remappable options 

10 – Having all options programmable  
QTE AccessibilityOptions to partially/fully skip QTEs or use hold instead of smashing a key. 0 – Having no options to address QTE’s
10 – Having options and/or customization options
Hold/Toggle OptionsHold/Toggle switches for aiming, running, walking, stealth, zooming… Having reasonable hold down times0 – Having no options to either toggle or hold 10 – Having options to toggle and/or customization options
3rd Party Software/Hardware Support:If the game allows the use of hardware assists like Eye Trackers and compatibility with software like Autohotkey to create macros or remapping of keys/buttons. Some games don’t allow software like Autohotkey and thus make it impossible for many people play, risking even an account ban due to poor anti-cheating solutions.0 – Has no support for 3rd party software or hardware.
10 – Supports all known software solutions and is well documented.
Review summary/overall opinion

Overall score
Calculated by widget